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He encouraged developers to imagine a single multiplayer game on PCs, Xbox 360 consoles, and Windows 8 tabletsthree different platforms, but with players engaged in exactly the same online environment.
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Its also worth noting that even simple Microsoft Store apps keep their status and save games in the cloud, ensuring that the whole lot of them offer seamless starting, stopping, and restarting regardless of your physical location and of which Windows 8 device youre using.Īt the Build conference, Microsoft's Saint Clair also shared a new vision of online multiplayer gaming.
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Such a scheme is already available in the desktop PC gaming titles Mass Effect 3 and Dirt Showdown, but you can expect more deployments to follow. Later, youre in a hotel room in a distant land, where you load an iteration of the same game on your tablet, and continue where you left off. Imagine firing up a game on your PC, playing a few minutes, and then saving your progress to Microsofts servers. Of course, the cloud offers simpler benefits as well. The upshot? In Infiltrator, when you gather intelligence data, your achievements will improve your Galactic Readiness Rating, which is integral to the PC game. Mass Effect 3 is already a big single-player hit on the PC, but now a companion game, Mass Effect: Infiltrator, is available for iOS, and both titles tap into the franchises cloud-based Galaxy at War system.
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Take, for example, the Mass Effect series of sci-fi third-person shooters. Microsoft is also taking advantage of its Windows runtime platform (the underpinning of all Windows 8 Store apps) along with Xbox Live networking features to iterate a single game franchise in unprecedented ways. In effect, the tablet allows you to have a second person in the passenger seat, helping you with navigation. The Xbox 360 racing game Forza Horizon, for instance, lets you (or a friend) view highway maps on your tablet, while you continue to steer the car with your console's button-oriented driving interface.
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Another Microsoft development path taps into the second screen approach, in which a single game leverages both your big-screen TV and a tableta scheme thats already being realized on Windows 8 tablets running the Xbox SmartGlass app. For example, the Xbox Live multiplayer API will live on both Xbox and Windows, allowing developers to build seamless multiplayer games that span platforms. Microsoft is working on APIs that allow developers to create a single game that plays more or less similarly on PCs and tablets, but with different control schemes and less-demanding graphics for tablet iterations. In 2013, Microsoft will be encouraging developers to imagine tablet gaming experiences that extend beyond the tabletin essence, single games that manifest themselves in different, creative ways across a variety of devices and platforms. Not only could we tilt the tablet to, say, control a cars steering in a driving game, but we could also use our fingers to directly manipulate the gameplay action.īut that was the state of the mobile gaming art in 2010, and simple accelerometer and touch tricks are now considered a given. Thanks to its built-in accelerometers and touch sensitivity, the iPad became both a game screen and a game controller. When the iPad launched a couple of years ago, the tablet quickly redefined the rules of video gaming. The fruits of their labor will become manifest in all genres of PC gaming, from the casual titles we play on tablets to the deep, textured 3D extravaganzas we download from Steam. In this article, Ill walk you through all the new use cases that game developers are exploring. Were no longer even bound to playing the very same gameor the very same campaign within a single gameon the same device. Were no longer bound to keyboard and mice. The very definition of the term personal computer has been upended over the past few years, and now PC gaming looks to be catching up at last. The first question every developer should be asking is, What is a PC? Dont just think about graphics, themes, and plot lines, argued Saint Clair. Justin Saint Clair, a Microsoft business development manager, stood before an audience of game developers and encouraged them to reset their approach.
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And even Microsofts comprehensive approach to Windowsmerging desktops, tablets, and smartphones under a common code baseis changing the ways in which game creators should approach their work.Īll of these developments were made patently clear at the recent Microsoft Build conference. Game developers can now tap into accelerometers, touchscreens, and the cloud to add new features and gameplay scenarios. For this, we can thank the mobile revolution and all its attendant technologies. PC gaming is primed for a renaissanceor at least a reinventionlike we havent seen since the advent of 3D acceleration in the late 1990s.